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An iPhone experiment.

Oooh, texturey.

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What we use – the beginning.

I thought it’d be a fun exercise to list out our current toolset at the start of the studio — the software and services that make things go here at FML — with the idea to revisit the list six months to...

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What we use – design.

A game designer toolbox! Here’s my daily launch list: OmniGraffle My app of choice for wireframes and mapping out interface flow, and with each release, OmniGraffle just gets better and better. Be sure...

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Just a taste…

See ya’ll at GDC!

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Values and Modifiers in Complex Systems: One Solution

When working on the combat system for our upcoming RPG title, I made a small helper class to make it easier to have various modifiers act on values. Since I’m not in the mood to write code right now, I...

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Fun With Springs…

This is a test of the simple spring system I was messing around with the other day. Lines represent springs connecting the nodes. Green means the spring is compressed, red means the spring is...

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Blipskrieg Released!

Our good friends over at GameClay just released their first title: Blipskrieg. It’s an incredibly fun retro action game with some really neat puzzle mechanics. What are you waiting for? Go play it now!...

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