What we use – the beginning.
I thought it’d be a fun exercise to list out our current toolset at the start of the studio — the software and services that make things go here at FML — with the idea to revisit the list six months to...
View ArticleWhat we use – design.
A game designer toolbox! Here’s my daily launch list: OmniGraffle My app of choice for wireframes and mapping out interface flow, and with each release, OmniGraffle just gets better and better. Be sure...
View ArticleValues and Modifiers in Complex Systems: One Solution
When working on the combat system for our upcoming RPG title, I made a small helper class to make it easier to have various modifiers act on values. Since I’m not in the mood to write code right now, I...
View ArticleFun With Springs…
This is a test of the simple spring system I was messing around with the other day. Lines represent springs connecting the nodes. Green means the spring is compressed, red means the spring is...
View ArticleBlipskrieg Released!
Our good friends over at GameClay just released their first title: Blipskrieg. It’s an incredibly fun retro action game with some really neat puzzle mechanics. What are you waiting for? Go play it now!...
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